Throughout the lifetime of the 400 series, NVIDIA launched 4 GPUs: GF100, GF104, GF106, and GF108. Launched in that respective order, they became the GTX 480, GTX 460, GTS 450, and GT 430. One of the interesting things from the resulting products was that with the exception of the GT 430, NVIDIA launched each product with a less than fully populated GPU, shipping with different configurations of disabled shaders, ROPs, and memory controllers. NVIDIA has never fully opened up on why this is – be it for technical or competitive reasons – but ultimately GF100/GF104/GF106 never had the chance to fully spread their wings as 400 series parts.

It’s the 500 series that has corrected this. Starting with the GTX 580 in November of 2010, NVIDIA has been launching GPUs built on a refined transistor design with all functional units enabled. Coupled with a hearty boost in clockspeed, the performance gains have been quite notable given that this is still on the same 40nm process with a die size effectively unchanged. Thus after GTX 560 and the GF114 GPU in January, it’s time for the 3rd and final of the originally scaled down Fermi GPUs to be set loose: GF106. Reincarnated as GF116, it’s the fully enabled GPU that powers NVIDIA’s latest card, the GeForce GTX 550 Ti.

  GTX 560 Ti GTX 460 768MB GTX 550 Ti GTS 450
Stream Processors 384 336 192 192
Texture Address / Filtering 64/64 56/56 32/32 32/32
ROPs 32 24 24 16
Core Clock 822MHz 675MHz 900MHz 783MHz
Shader Clock 1644MHz 1350MHz 1800MHz 1566MHz
Memory Clock 1002Mhz (4.008GHz data rate) GDDR5 900Mhz (3.6GHz data rate) GDDR5 1026Mhz (4.104GHz data rate) GDDR5 902Mhz (3.608GHz data rate) GDDR5
Memory Bus Width 256-bit 192-bit 192-bit 128-bit
FP64 1/12 FP32 1/12 FP32 1/12 FP32 1/12 FP32
Transistor Count 1.95B 1.95B 1.17B 1.17B
Manufacturing Process TSMC 40nm TSMC 40nm TSMC 40nm TSMC 40nm
Price Point $249 ~$130 $149 ~$90

Out of the 3 scaled down 400 series cards, GTS 450 was always the most unique in how NVIDIA went about it. GF100 and GF104 disabled Streaming Multiprocessors (SMs), which housed and therefore cut down on the number of CUDA Cores/SPs and Polymorph Engines. However for GTS 450, NVIDIA instead chose to disable a ROP/memory block, giving GTS 450 the full shader/geometry performance of GF106 (on paper at least), but reduced memory bandwidth, L2 cache, and ROP throughput. We’ve always wondered why NVIDIA built a lower-performance/high-volume GPU with an odd number of memory blocks and what the immediate implications would be of disabling one of those blocks. Now we get to find out.

Launching today is the GTX 550 Ti, which features the GF116 GPU. As with GF114 before it, GF116 is a slight process tweak over GF106, using a new selection of transistors in order to reduce leakage, increase clocks, and to improve the card’s performance per watt. With these changes in hand NVIDIA has fully unlocked GF106/GF116 for the first time, giving GTX 550 Ti the responsibility of being the first fully enabled part: 192 CUDA cores is paired with 24 ROPs, 32 texture units, 384KB of L2 cache, a 192-bit memory bus, and 1GB of GDDR5.

The GTX 550 Ti will be shipping at a core clock of 900MHz and a memory clock of 1026MHz (4104MHz data rate), the odd memory speed being due to NVIDIA’s quirky PLLs. If you recall, GTS 450 was clocked at 783MHz core and 902MHz memory, giving the GTX 550 Ti an immediate 117MHz (15%) core clock and 124MHz (14%) memory clock advantage, with the latter coming on top of an additional 50% memory bandwidth advantage due to the wider memory bus (192-bit vs. 128-bit). NVIDIA puts the TDP at 116W, 10W over GTS 450. GF116 remains effectively unchanged from GF106, giving it a transistor count of 1.17B, with the power difference coming down to higher clocks and the additional functional units that have been enabled.

Unlike the GTS 450 launch, GTX 550 Ti is a more laid back affair for NVIDIA – admittedly this is more often a bad sign than it is a good one when it comes to gauging their confidence in a product. As a result they are not sampling any reference cards to reviewers, instead leaving that up to their board partners. As with GF104/GF114, GF116 is pin compatible with GF106, meaning partners can mostly reuse GTS 450 designs; they need only reorganize the PCB to handle a 192bit bus along with meeting the slightly higher power and cooling requirements. As a result a number of custom designs and overclocked cards will be launching right out of the gate, and you’re unlikely to ever see a reference card. Today we’re looking at Zotac’s GeForce GTX 550 Ti AMP, a factory overclocked card that pushes the core and memory clocks to 1000MHz and 1100MHz respectively. The MSRP on the GTX 550 Ti is $149 - $20 more than where GTS 450 launched at – while overclocked cards such as the Zotac model will go for more.

As was the case with the GTS 450, NVIDIA is primarily targeting the GTX 550 Ti towards buyers looking at driving 1680x1050 and smaller monitors, while GTX 460/560 continues to be targeted at 1920x1080/1200. Its closest competitor in the existing NVIDIA product stack is the GTX 460 768MB. The GTX 460 768MB has not officially been discontinued, but one quick look at product supplies shows that 768MB cards are fast dropping and we’d expect the 768MB cards to soon be de-facto discontinued, making the GTX 550 Ti a much cheaper to build replacement for the GTX 460 768MB. In the meantime however this means the GTX 550 Ti launches against the remaining supply of bargain priced GTX 460 cards.

AMD’s competition will be the Radeon HD 6850, and Radeon HD 5770. As is often the case NVIDIA is intending to target an AMD weak spot, in this case the fact that AMD doesn’t have anything between the 5770 and 6850 in spite of the sometimes wide performance gap. Pricing will be NVIDIA’s biggest problem here as the 5770 is available for around $110, while AMD has worked with manufacturers to get 6850 prices down to around $160 after rebate. Finally, to slightly spoil the review, as you may recall the GTS 450 had a deal of trouble breaking keeping up with the Radeon HD 5770 in performance – so NVIDIA has quite the performance gap to cover to keep up with AMD’s pricing.

March 2011 Video Card MSRPs
  $700 Radeon HD 6990
$320 Radeon HD 6970
$240 Radeon HD 6950 1GB
  $190 Radeon HD 6870
$160 Radeon HD 6850
$110 Radeon HD 5770


GTX 550 Ti’s Quirk: 1GB Of VRAM On A 192-bit Bus
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  • silverblue - Wednesday, March 16, 2011 - link

    And yet you leapt on him not once but twice about the same thing, despite the OP admitting his/her mistake.

    Really not constructive.
  • therealnickdanger - Tuesday, March 15, 2011 - link

    Perhaps I missed it, but does this carry all the A/V features of other 5xx cards or of 4xx cards?
  • mosox - Tuesday, March 15, 2011 - link

    That card is competing with an ATI card that was released in...2009.

    In this review 6 out of the 10 games tested are TWIMTBP games favoring Nvidia. I guess there will never be transparent criteria for selecting the test games in here. Looking forward to see 110% of the games tested on Anand being TWIMTBP games.
  • medi01 - Tuesday, March 15, 2011 - link

    What's TWIMTBP?
  • HangFire - Tuesday, March 15, 2011 - link

    The Way It (was) Meant To Be Played- Nvidia's program to encourage game developers to optimize for their video cards.
  • Ryan Smith - Tuesday, March 15, 2011 - link

    Our criteria for picking new games is rather straightforward based on several factors: does the game make significant use of hardware features, is it challenging to high-end GPUs, is it possible to get consistent test results, is it popular enough that people play it/know what it is, and does it cover a suitable genre (we don't want all FPSs). We also take reader suggestions in to account - and indeed if you read the article at one point we were soliciting suggestions for a new UE3 game for the next refresh.

    At this point I honestly couldn't tell you what games in our lineup are TWIMTBP games. It's not something we factor in one way or another. The fact that NV invests as much money as it does in the program is naturally going to make it hard to avoid such games though, if that's what we intended to do.
  • JarredWalton - Tuesday, March 15, 2011 - link

    As a funny side note, DiRT 2 is an "AMD/ATI" game judging by the loading screens, yet it still favors NVIDIA in general. Ultimately, you buy cards for the performance, price, and power requirements. I'm not sure why you'd even suggest that we're trying to run all TWIMTBP games when our final recommendations are so heavily in favor of the AMD cards this round.
  • nitrousoxide - Tuesday, March 15, 2011 - link

    I've been wondering that since the first time I saw Anandtech's graphics test. You are displaying so many data no matter what card you are testing. Is it even relevant to show 5970 or GTX580? That makes the graph less readable.
  • fullback100 - Tuesday, March 15, 2011 - link

    Yeah I would rather see old video cards like 3850 and 8800GT than 5970 or GTX580. Really, how many people have top of ends cards? There would be a lot more people with video cards from like two generations ago.
  • Taft12 - Tuesday, March 15, 2011 - link

    For starters you can't compare older cards on new games that use DX11. Next, most people are surprised to find out just how uncompetitive 2-generation-old cards are. Those 2 are probably in line with current GT440 or 5670. Many miles behind the slowest cards in these comparisons.

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